The Art And Science Of Apps
Tim Burks and Bill Dudney are collaborating to put on a new conference for App Makers early next year in San Francisco: Renaissance. The conference aims to be (roughly) equal parts design, business, and technology. This is a 3-day single track conference, so you don’t have to miss anything. The entire speaker roster has yet to be announced, but already includes folks like Daniel Pasco, Rob Rhyne, Brent Simmons, James Dempsey, Chris Clark, and Matt Drance.
I am proud to announce that I will be presenting a session on animation (the technical half) in conjunction with Phil Letourneau of Black Pixel (the design half). I’m really excited about the session format (50/50 design/technology).
Early bird tickets are available through the end of November. Even better, for $200 more you can get a combo Renaissance / CocoaConf ticket that is good for Renaissance plus any 2013 CocoaConf conference. There are four confirmed dates/cities for next Spring (Chicago, DC, San Jose, and Dallas) with more planned for the Fall.
Personally I think this conference is going to be epic. If you’re an indie, startup, or small company iOS App Maker, you’ll especially want to be there. The main sessions look great and cover a wide variety of topics, and I’m certain all the informal breakout sessions and after hours conversations will be fantastic.
Update: Use code “mpospese” to register by November 30 and receive an extra $100 off the early bird price!
I am pleased to announce that I will be speaking at iOSDevCampDC in Reston, VA on August 11. This is a single track, single day mini-conference (for a mini price, just $50) that brings together a lot of DC-area developers. It’s on a Saturday, so work conflicts are minimal. Ticket sales end this Saturday (July 14), so if you’d like to go, act soon.
Update: registration has been extended until July 24.
I will be doing my “Enter The Matrix” presentation on matrix transformations, but I’ll probably fine-tune it to the more advanced audience I expect to quickly review the basics and then spend more time examining flipping and folding animations (and related ephemera such as anti-aliasing, avoiding off-screen render passes, shadows, rendering retina images, etc.)
So if you’re in the area (or will be), I hope to see you there! (Seriously, for $50 you can’t beat the price for 6 technical sessions plus the opportunity to network with a cadre of local devs.)
I am extremely pleased to announce that I will be speaking at CocoaConf DC (actually in Herndon, VA) at the end of June. This time I will be giving two presentations: one on container view controllers and the other on matrix transformations.
There are a slew of expert speakers on the schedule, and I’m really looking forward to attending as well as speaking. At CocoaConf Chicago last month I met a bunch of great developers, watched some excellent presentations, learned many things, and just generally renewed my enthusiasm for iOS development. And the conference hotel is just a few miles from the Air & Space Museum where Discovery now resides. So book now while early bird tickets at $200 off are still available!
Title: Implementing Custom Container View Controllers
Abstract: iOS 5 introduced the ability to create your own custom container view controllers. Prior to iOS 5 you had to use only the stock controllers (tab, navigation, splitview, etc.) or attempt to roll your own, which was a complex endeavor and often hacky. Custom container view controllers are a great way to give your app a unique look and feel. Learn how to implement your own custom container view controller using the new API. We’ll build a page-flipping controller and cover the various gotchas that can arise along the way. The final product will be an open-source controller that you are free to use in your own apps or just study and take apart.
Title: Enter The Matrix
Abstract: Matrix transformations can make your user interfaces come to life: translate, scale, and rotate. Each on its own is relatively simple and straightforward. Yet many developers are daunted when 2 or more operations need to be combined. What if you need to rotate or zoom about an off-center (or even off-screen) point? How do you combine multiple transformations into a single animation? How do you make advanced, polished 3D animations such as folding and flipping views? Learn everything you need to know to get started with complex matrix transformations in CoreGraphics and CoreAnimation. Tons of demos and full open-source source code provided.
I’m pleased to announce that I will be speaking at CocoaConf in Chicago in March. My talk will be about using matrix transformations of UI elements with a focus on animation. It was inspired by some recent client work that involved quite a bit of rotating, scaling, and translating in the animations.
Title: Enter the Matrix
Abstract: Matrix transformations can make your user interfaces come to life: translate, scale, and rotate. Each on its own is relatively simple and straightforward. Yet many developers are daunted when 2 or more operations need to be combined. What if you need to rotate or zoom about an off-center (or even off-screen) point? How do you combine multiple transformations into a single animation? Learn everything you need to know to get started with complex matrix transformations in CoreGraphics and CoreAnimation.